In hindsight, its been a pretty productive week. We have a finalized narrative and a much more refined scope for our future plans in development. As always I've been doing more research into tools that will help speed up our workflow (Such as substance painter and designer). Besides research I've finished the Hi-poly version of our drone figure.
Drone: Front View |
Drone:Back View |
When Modeling this I focused on creating parts that could transform or return into the main hull of the drone.
There is still much work to be done before this model can be considered 100% complete, but this is good progress. After constructing a low poly model to bake the details of this hi-poly onto, I'll have to UV and triangulate in preparation for the normal map baking Afterwards I'll bring the low poly into substance with the newly baked normal map. Between rigging and texturing, order does not matter. Either can come before the other, its just my preference to complete texturing before rigging. After texturing I go back to Maya to rig out the more intricate parts that are expected to move once in unity. When I have the rig I need, I key frame all the animations. In May I'm able to create all the need animations on one timeline, its not until its brought into unity that I split the animations into sections.
I'm planning on spending the week finishing this model, then hopefully I can move onto the large mech cannon that shoots this little guy.
Stay classy,
-Dan
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