Another work of art by Aram. |
our main cannon is going to have mech legs :)
With this news I have more to anticipate for this model like how the limbs will be rigged and animated. Modeling shouldn't be as tough as those two things. Whats more is that this rig will be entirely mechanical which means I won't need to do anything with skin weighting, so a small plus.
As for texturing progression, I've recently received a hi-poly rock for one of our caverns. It came to me with something like 2 million tris and I was able to make a 600 tri lo-poly model. To get a feel for the colors that will be go onto this model, I created a mood board.
After that I brought it into substance painter and went at it with the texturing.
Before |
After |
It looks pretty small in this scene thanks to the large sky-box, but don't let that fool you. This rock is something like 50 meters in height.
I know I mentioned I'd eventually share the game design document and narrative document, but
The game design doc is constantly being updated and the narrative doc is still in being polished.
Next week i'll share my progress with modeling and hopefully I'll have something to share in regards to level design.
Cheers,
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