This last week was used to finish a method of organization on how we will approach our game assets, mostly boring bureaucratic stuff.
Never mind that though! look, a cannon!
This is the main cannon drone I've been working on. Its been mostly a process of blocking out the main parts, and after that comes the much more complex shapes. I took the concept art and separated the pieces through color.
After getting the general model roughly pieced together, I use the renders to see where the model needs the most improvement, or figure out what I could possibly be doing right.
By the end of this sprint, I would like to have this model completely finished and possibly textured.
Untill next time!
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