For each prop there are different pieces such as;
- High Poly Model
- Low Poly Model (Model actually going into the game)
- Texture Maps (Albedo, Normal, Roughness ect.)
- Rigging (for models with intricate animation or physics needs)
- Animations
To keep track of our progress and to project how much we can expect to accomplish, I've assigned points for reference off a scale of 30, (30 = more time or effort, 0 = less time or effort)
- High Poly Model (30 pts)
- Low Poly Model (15 pts)
- Texture Maps (Albedo, Normal, Roughness ect.) (10)
- Rigging (20)
- Animations (30)
Once we have decided on a asset list we can assign points to every prop and the sum of those props gives us a rough idea on how much work we have ahead of us. Having these points also gives me a better way to measure how much work each person is putting in each week.
If I graph the total points completed each week not only can I get a better understanding on whether or not we are on track, but this method also helps me locate where we need improvement.
Regarding our progress on the game:
We are still Discussing the information gathered from our game test session and using it to improve our game for another test.
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