Monday, October 24, 2016

Wooooo! Mondays!

Since the previous post I've been creating a much more organized way for us artists to handle prop production and assignment.

For each prop there are different pieces such as;

  • High Poly Model
  • Low Poly Model (Model actually going into the game)
  • Texture Maps (Albedo, Normal, Roughness ect.)
  • Rigging (for models with intricate animation or physics needs)
  • Animations
To keep track of our progress and to project how much we can expect to accomplish, I've assigned points for reference off a scale of 30,  (30 = more time or effort, 0 = less time or effort)

  • High Poly Model (30 pts)
  • Low Poly Model (15 pts)
  • Texture Maps (Albedo, Normal, Roughness ect.) (10)
  • Rigging (20)
  • Animations (30)
Once we have decided on a asset list we can assign points to every prop and the sum of those props gives us a rough idea on how much work we have ahead of us. Having these points also gives me a better way to measure how much work each person is putting in each week. 

If I graph the total points completed each week not only can I get a better understanding on whether or not we are on track, but this method also helps me locate where we need improvement. 

Regarding our progress on the game:

We are still Discussing the information gathered from our game test session and using it to improve our game for another test. 




until next time..





No comments:

Post a Comment