Monday, October 3, 2016

Getting Started

Hello,

My name is Dan and you're reading a blog that is going show the process for developing a senior capstone project for the UW Stout game design and development program. I'll be working with a team of four other artists and five programmers.

The project we decided on realizing is called "Cannon Shooting Cannon"

What you can expect form this blog is details relating to:
  • Management as an art lead
  • Game Concepts
  • Modeling
  • Texturing
  • Unity Engine 
  • Cg/HLSL - shader video processor code in a Open gl framework
  • Particle effects 
  • and more...

So far, we've moved closer to finalizing our main cannon concept and we've also created a few white boxes for our level designs. There is also a document created by Aram regarding our game design that has a very helpful layout to how our game is played.

Most content gets completed on weekends, so expect posts weekly by Monday.

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