My name is Dan and you're reading a blog that is going show the process for developing a senior capstone project for the UW Stout game design and development program. I'll be working with a team of four other artists and five programmers.
The project we decided on realizing is called "Cannon Shooting Cannon"
What you can expect form this blog is details relating to:
- Management as an art lead
- Game Concepts
- Modeling
- Texturing
- Unity Engine
- Cg/HLSL - shader video processor code in a Open gl framework
- Particle effects
- and more...
So far, we've moved closer to finalizing our main cannon concept and we've also created a few white boxes for our level designs. There is also a document created by Aram regarding our game design that has a very helpful layout to how our game is played.
Most content gets completed on weekends, so expect posts weekly by Monday.
No comments:
Post a Comment