Friday, October 21, 2016

Prototype Testing

Hey again,

Its been a little over a week since I've posted, but much has happened.
On Wednesday this past week we had our first public game testing.

There was quite a turnout and we received a lot of excellent feedback. I also wanted to share some screenshots from our current prototype.

Before testing these levels, I was able to add simple stand in textures for both the cannon and environment. This cannon you see is a prototype for the main cannon, and the final will be similar yet much more complex. I was also able to adjust the lighting for a much more interesting effect.
A level design by Jon.
Our lovely cannon prototype next a jet pack pick up.
A pipes level created by me. 
A sub drone flying... no, soaring through the air.
A interesting cavern level created by Aram.
Just cruising on a mining train rail.

We are getting much closer to a more linear form of development. Most of our feedback was in regards to our controls and level design.

I understand that from these posts it may be a bit difficult to understand what can be done in this game, so by the next post I'm hoping to share our game design doc ( or parts of) after its been revised and I would also like to share our narrative once that's been polished. You might be thinking "Dan, THESE ARE CANNONS! how on earth can there possibly be a story here this is re-do-diculous!", and you are wrong for thinking that because we have something pretty clever developing that might tug on your feeling strings.

I'll have a new post on Monday, so tune in around then (If you care. I kinda hope you care.)

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